AI Insights · Timothy · July 2022
Top 5 Cannabis Games Apps Performance in Germany, Q2 2022
Explore the performance trends of the top 5 cannabis games on a unified platform in Germany during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top five cannabis games on a unified platform in Germany showed varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers insightful details into each app's market presence.
Bud Farm: Idle Tycoon Game from LDRLY saw its weekly revenue peak at approximately $6.1K at the end of March and gradually decline, stabilizing around $3.9K towards the end of June. Weekly downloads for this app fluctuated significantly, starting at around 1.1K and dropping to double digits by the end of the quarter. Active users also showed a downward trend, decreasing from 2.5K at the start of the quarter to 1.2K by the end.
Hempire - Weed Growing Game by LBC Studios Inc. exhibited relatively stable revenue, averaging around $3K to $4.3K per week. Downloads for this game started at 2.4K and saw a decline to about 778 by the end of June. Active users followed a similar downward trajectory, beginning at 8.9K and ending at 4.9K.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a revenue peak of $4.8K in early April, with fluctuations thereafter, ending the quarter at $3.2K. Weekly downloads started strong at 9.6K, saw a significant dip, and ended at 3.3K. The active user base saw a decline from 26.4K to 14.8K over the quarter.
Weed Firm 2: Back To College by Ludum LLC had modest revenue, peaking at $857 in early May and stabilizing around $500 towards the end of June. Weekly downloads remained relatively stable, averaging around 350 to 570. Active users showed a slight decline from 1.5K to just under 1K by the end of the quarter.
Cheech and Chong Bud Farm from LDRLY had consistent but low revenue, peaking at $743 in late May and hovering around $500 by the end of June. Downloads were minimal for most of the quarter, only picking up in June to around 96. Active users remained low but saw a slight increase from 156 at the start to 181 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.